A Preview of The Intrusion Event – Custom Solo RPG
It’s been weeks since my last update here. Once again, I’ve been deep in the weeds working on a new project. After pages of rewrites, an enormous amount of editing, and a fair amount of coding in Word Macros and Python, the result is the first two volumes from the NebulaScript Series of Sci-Fi- short stories and solo RPGs
The Intrusion Event – A Solo Sci-Fi RPG
Puts you in the role of a Veteran Operator sent to investigate Halcyon Reach, a remote station that has suddenly gone silent. The systems are still running, but the records don’t match. As you dig deeper into the station’s logs and corridors, a simple audit becomes an investigation into what caused the intrusion—and whether it has truly ended.
Series Link – The link to the NebulaScript Universe Series
Early Review Copies
If you enjoy solo RPGs, journaling games, or strange sci-fi scenarios, I’m putting together a small group of early readers. I can send a review PDF of The Intrusion Event in exchange for an honest review. I’m only planning to send out a handful of review copies, so if you’re curious, this is a good time to grab one.
Just reply to this post, and I’ll happily send the download link your way.
Story Preview
--- PREVIEW - The Intrusion Event ---
Your approach is all instrument glow and hull vibration — the steady feedback you’ve trusted for years.
Outside, external cameras catch the frost: thick, uneven plates clinging to the station’s skin, blooming along seams and exposed conduits.
Your ship holds steady a few hundred meters out. Designed for solo operation, the vessel carries defensive systems only—deterrents, signal dampers tuned for unstable environments. Nothing built to win a fight. Everything built to survive one.
Registry operators don’t exactly get hero ships. They get vessels meant to arrive quietly, wait patiently, and still be there when the situation turns hostile without warning.
The ship initiates a standard contact sequence. “Hailing Halcyon Reach. Automated Registry inquiry. Awaiting response.”
Static. “No response.” The ship reports.
No attempted contact from the station, either. You run another sensor sweep and transmit a second formal hail. The station returns no handshake, no autoreply, no acknowledgement.
The silence holds.
You could disengage and escalate.
The reply, if it comes, won’t come quickly.
Your Choice:
A. Hold and observe
B. Ease the ship closer
--- END OF PREVIEW ---
Reflection
Something creative is rarely completed in a straight line. What started as a simple idea turned into a story experiment, a game scenario, and a small system for creating more of these kinds of projects in the future. That part is what keeps it interesting for me — figuring out how the creative and technical sides can support each other.
For now, I’ll continue to work the system to handle low mechanic choice-based obstacles, while future versions can adopt a more mature RPG ruleset.
Thanks Again,
John
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🔧 Useful Tools & Resources
If you’re working on your own publishing setup — or just curious what I use behind the scenes — here are a few tools that make life easier:
- Publisher Champ — Analytics, keyword tools, and listing optimization for KDP creators.
- Book Bolt — Interior and cover design tools for puzzle and notebook creators.
- Hostinger — Reliable hosting for Grid & Ink’s site and blog.
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- DriveThruRPG — Home for all Grid & Ink RPG titles, both print and digital.
- gridandink.com — Central hub for all projects, freebies, and blog posts.
- Amazon Author Page — Central hub for all projects, freebies, and blog posts.
